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Mod Hub

Mod Hub is Desktop's single-page mod store: discover mods, install them, update them, uninstall them, and manage installed mods — all in one place. The catalog is GitHub-first and static; the install chain is governed in 8 stages.

What Mod Hub Surfaces

FeatureBehavior
CatalogGitHub-first static mod catalog
DiscoveryBrowse, search, filter mods
Install8-stage governed install chain
UpdateUpdate an installed mod
UninstallRemove an installed mod
Installed listLocal installed-mods folder management view

Mod Hub is the single first-class entry into mod management. There is no separate "browser → installed" two-stage flow; one page handles everything.

The 8-Stage Governed Install Chain

When a user installs a mod, the install passes through 8 admitted stages. Each stage has its own gate; failure at any stage fails closed.

StagePurpose
1Catalog gates — mod is admitted in the catalog
2Re-consent — user consent to install
3Capability tier check — mod's declared tier admissible
4Source verification — provenance check
5Download
6Verification
7Ownership continuity — mod id global uniqueness
8Advisory / revocation — final admit / revoke check

A user who tries to install a mod that fails (for example) the ownership-continuity gate gets a typed error — mod id collision with another installed source. The install does not silently overwrite.

Mod Source Registry

Source kindOriginWho admits
installedFrom admitted catalogCatalog admission
devFilesystem path explicitly registeredUser explicitly registers

Users can only add dev sources; they cannot add arbitrary installed sources. dev sources require Developer Mode and a filesystem path the user has registered.

mod id is globally unique across enabled sources. A dev source whose mod id collides with an installed mod fails closed.

Top-Level Mods Tab Behavior

The puzzle icon in the sidebar navigates to Mod Hub. When enableModUi=false (Web), the tab is invisible and the user falls back to chat. Web mode does not silently expose mod surfaces.

Reader Scenario: Installing A Mod From Catalog

You browse Mod Hub and find a mod you like.

  1. Click install. Mod Hub initiates the 8-stage chain.
  2. Catalog gate. Stage 1 admits the mod (it is in the catalog).
  3. Consent. Stage 2 asks for your consent.
  4. Capability tier. Stage 3 checks the mod's declared capability tier; if it is in your admitted tier, proceed.
  5. Source verification. Stage 4 verifies provenance.
  6. Download. Stage 5 fetches.
  7. Verification. Stage 6 checks checksum.
  8. Ownership continuity. Stage 7 confirms mod id uniqueness.
  9. Advisory / revocation. Stage 8 final admit.
  10. Installed. The mod is registered. Mod Workspace tab becomes available for it.

Each stage is a gate. A failure at any stage stops the install.

Reader Scenario: Removing A Mod That Conflicts

You attempt to install a mod whose mod id collides with an installed mod.

  1. Stages 1-6 pass.
  2. Stage 7 fails. Ownership-continuity violation: the mod id already exists.
  3. Install halts. Typed error: "mod id collision with X".
  4. No silent overwrite. Your existing mod is preserved.

Conflict resolution is explicit; the user chooses which mod to keep.

Reader Scenario: Adding A Dev Source

You are developing a mod locally.

  1. Enable Developer Mode. In Settings; admitted as a typed user preference.
  2. Register a filesystem path. As a dev source.
  3. Mod loads. The mod at that path becomes a dev-source mod, subject to the same 8-stage chain (with appropriate adjustments for dev provenance).
  4. Hot reload. Changes to the mod source can be picked up under the mod-development contract.

Dev sources are not the catalog; they are explicitly admitted local paths.

Source Basis

Nimi AI open world platform documentation.